Each player has a
MaxMSP patch which can be run from a laptop in Runtime; this is used in the
second movement, providing recordings of birdsong that each player mimic, as
heard through headphones (not heard by audience). There is also a brief fixed
media soundfile of birdshong that plays at the end of the third movement.
Each player has a MaxMSP patch which can be run from a laptop in Runtime; this is used in the second movement, providing recordings of birdsong that each player mimic, as heard through headphones (not heard by audience). There is also a brief fixed media soundfile of birdshong that plays at the end of the third movement.